EDUSPACE workshop - STEAM K12. Solving societal challenges with STEAM kits.

Workshop organiser:

Tallinn University.

Presenters:

  • Elyna Nevski
  • Kairi Mustjatse
  • Kadri Mettis
  • Külli Kori
  • Maire Tuul

Assistants:

  • Anastassia Skiperskaja
  • Ragnar Pääslane

Moderator:

Janika Leoste.

Description:

At this workshop, you can pilot and give your feedback about the first prototypes of digital interactive learning resources produced for increasing the digital competence and STEAM skills of pre-service and in-service teachers. There are prototypes for each of 4 different student age-groups (1st-3rd, 4th-6th, 7th-9th, 10th-12th grade). The topic of these prototypes is "saving topsoil". Four teachers-researchers will lead you through the engaging hands-on experience. You will learn how to connect a social challenge with a STEAM kit. You'll be inspired by enthusiastic trainers. Your critical reflection will help to guide the production of the whole collection that has to be ready and open for all teachers during this year.

About STEAM K12 project: During January-August, 2020 interdisciplinary team of TLU researchers and external stakeholders from schools and ed. tech companies will create a compilation of 20 interactive digital learning designs that are using H5P interactive templates.

In order for the students of different syllabi to be able to perceive the material as useful for their field, the content of the material is about interdisciplinary social problems and their solutions. The STEAM tools and AI based augmented reality games are used for presenting, visualizing, modeling and prototyping the problem.

Expected target group:

pre-service and in-service teachers, educational technologists, teacher trainers, lecturers

Expected number of participants:

30

Learning outcomes:

The participant:

  • Is able to use digital interactive learning resources.
  • Evaluates critically the quality and applicability of the digital learning resources.
  • Understands the potential of digital learning resources in STEAM learning.
konverents-06-08